The Current State of Rogues
I have been maining Rogue for almost 20 years, and I have recently been following the WoW Forever beta with great interest.
However, the current state of Rogues is honestly quite discouraging, and because of that, I haven't really been able to get excited about the class. There are several things that I find questionable and, in some cases, outright concerning.
- Hidden Nerfs
Subtlety
Opportunity: nerfed from 20% to 10% damage
Hemorrhage: the additional raid damage has been removed
Combat
Hit: nerfed from 5% to 3%
Weapon Skill: removed
Assassination
Lethality: nerfed from 30% to 20%
These changes might not look huge individually, but when you add them all together, they have a significant impact on Rogue's overall performance.
- Strange Talent Tree Decisions
The Subtlety tree gets a Rupture ultimate talent, which feels rather strange. Subtlety is supposed to be the PvP-oriented Rogue spec, yet Rupture doesn't really fit that role when you cannot Blind or Gouge and then restealth during combat.
The talent Quietus is also extremely weak and, as a result, basically useless.
In the Combat tree, you still have to invest in Improved Sinister Strike or Lightning Reflexes when playing daggers, which feels very awkward. The entire third row is also basically useless for PvE situations.
Flawless Execution has replaced the only talent in that section that was at least somewhat interesting.
But perhaps the biggest issue is that none of the three talent trees received any form of Energy regeneration.
This means that you still have roughly 600 Energy per minute, which translates into only around 15 Sinister Strikes. As a result, we can realistically use only three finishers, and two of them have to be Slice and Dice.
- What About the Other Classes?
Almost every other class seems to have received some really nice reworks, new abilities, or interesting new spells.
That feels particularly disappointing for a DPS-only class.
We don't provide meaningful raid utility.
We don't provide meaningful support.
We can't tank.
We don't have the same level of kiting utility as other classes.
So if our only real role is dealing damage, and we're now a B-tier damage class, what exactly is the reason to bring a Rogue to a raid?
The Rogue rework currently feels extremely underwhelming.
Even Druids can now use our iconic Thistle Tea...
That leaves very little room for an engaging or flexible rotation.
- How Could This Be Improved?
There are multiple ways these issues could be addressed.
Give every Rogue spec some form of passive Energy regeneration
For example:
Assassination: gain X Energy whenever a poison procs
Combat: gain X Energy whenever your off-hand hits
Subtlety: gain X Energy whenever you critically strike
These are just examples, but the general idea is to give each spec its own way of generating additional Energy and make the rotations feel less starved.
Stop trying to force Subtlety into a raid spec
Subtlety is fundamentally a PvP-oriented spec. Instead of trying to turn it into another raid DPS option, give it something that actually reinforces its identity.
Shadowstep or Cloak of Shadows as the ultimate talent would make far more sense and would give the spec a much stronger identity.
Rogues need some form of raid utility
This is probably the most important point.
Rogues need some way to contribute to their group or raid beyond simply doing damage.
The solution from Season of Discovery was actually a pretty good approach, but it doesn't have to be copied directly.
A talent could, for example, provide the group with:
increased Critical Strike chance
increased damage
some form of offensive buff
or another unique utility effect
There are plenty of ways to approach this while still keeping the Rogue's identity intact.
Conclusion
Right now, Rogue feels like the weakest class overall, while also bringing very little unique utility to a raid group.
For a class that is entirely focused on DPS, I don't think simply being a B-tier damage dealer is enough.
I really hope the developers take another look at the Rogue changes before the final release. There is a lot of potential here, but in its current state, the Rogue rework feels very underwhelming.
Thanks for reading.